Perks

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Perks


Perks are attributes attached to both weapons and armor, these attributes can provide many utilities and additional abilities to loot, resulting in wildly different playstyles for the same weapon.

Perks are located around the middle of an item, below the items stats, but above its description, and item designation.

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Perks are split up into 8 types:

Standard Traditional perks, items can only get certain Standard perks, but are unrestricted as to where they can drop otherwise.
Element Perks related to a weapons Element, can only drop on weapons that share said Element.
Origin Perks related to a weapons source, Origin perks will always drop on weapons
Adept Perks that can appear on extremely rare Adept versions of weapons.
Unique Perks that are exclusive to specific weapons (Recipe, Quest, etc), usually modifications of previous perks.
Exotic The special ability of an Exotic item.
Armor Charge An Armor perk that provides Armor charge when activated, used in buildcrafting.
Armor Charge Consumer An Armor perk that consumes Armor charge to activate effects, used in build crafting.
Horror Story Auto Rifle, dropped during Festival of the lost, comes with 2 Standard perks, and the Origin perk: "Frightened".


The number of perks on a weapon is also dependent on its rarity and its source, certain weapons may come with more or fewer perks than the average item of that rarity:

Weapon Rarity/Source Amount of Perks Perk type
Common 0 N/A
Uncommon 0–1 Standard
Rare 1 Standard
Legendary 2 Standard
Exotic 0–2 Exotic + Standard
Playlist Legendaries 3–4 Standard + Origin
Unique/Quest Weapon 0–3 Unique + Standard