Weapons
Weapons
Each weapon type contains exotic variants, which are given a unique name and which have additional abilities and/or effects. Weapons also roll with rolls selected from a random set, specific to each weapon.
Each Guardian has 5 weapon slots to be able to carry 2 Primary, 2 Special, & 1 Heavy Weapon on their person, with the potential to store and access up to 31 additional items.
The primary slots are for the weapons used most frequently, such as auto rifles, scout rifles, pulse rifles, and hand cannons.
The special slots are for specialty weapons that are highly situational such as shotguns, fusion rifles, and sniper rifles.
The heavy slot is for heavy weapons such as rocket launchers and heavy machine guns.
Ammo for the weapons will be color coded by slot type; white for primary, green for special, and purple for heavy. Purple is the rarest ammo to find, encouraging Guardians to use heavy weapons sparingly.
Certain sets such as Vanguard weapons have origin perks that are on all weapons of that set, as well as other rolled perks.
Certain weapons are infused with different energies - Solar, Arc, Void, Stasis, & Strand damage. These weapons each have special abilities.
Rarity of the weapon is colour coordinated into five tiers: Basic (white), Uncommon (green), Rare (blue) Legendary (purple), and Exotic (yellow). Basic and Uncommon weapons can be easily obtained, with Rare weapons sometimes available. Vanguard & Activity gear is at least Legendary rarity. You can rarely obtain legendary & exotic engrams in the wild, with increased chances from harder destinations and bosses.
Certain weapons are craftable via recipes and crafting tables, and certain weapons are static such as exotic weapons.
Weapons By Type
Primary
Special
Heavy
Other Weapons
Enemy Weapons
Fallen
Hive
Vex
Cabal
Taken
Dread
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