Armor Perks

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Type Perk Name Description
Basic War Spoils Dealing Melee damage has a chance to reward random ammo
Basic Vampire Dealing Melee damage will regenerate 2 Health
Basic Iron Stomach Taking Damage will slightly regenerate Hunger
Basic Faction Resistance When shooting the specified faction you will gain 1 heart of oversheild
Basic Damage Redirect When damaged you reflect it back onto enemies
Basic Freight Train Meleeing an enemy while moving deals 2+ damage and knocks them back
Basic Projectile Dampener Provides 8% Resistance to enemy projectiles, per tier.
Basic Damage Dampener Provides 8% resistance to all sources of damage
Basic Velocity Dampener Provides 12% Resistance to fall damage, per tier.
Basic Starvation Provides 4+ Melee damage at the cost of 2 hunger
Basic Light Resistance Provides 2+ Melee damage during Daytime
Basic Dark Feast Slightly Regenerates Hunger during Nighttime
Charge Generation Taking Charge Shooting an enemy will spawn an orb of light collecting it will reward you with 2 Armor Charges (Max 4 charges)
Charge Generation Elemental Synergy Shooting an enemy with a specific Elemental Subclass will provide a 25% chance to gain1 Armor Charge (Max 7 Charges)
Charge Generation Elemental Charge When Shooting an enemy afflicted with a certain element you will gain 1 Armor Charge (Max 5 Charges)
Charge Generation Endangered If you are damaged while below 12 health gain 1 armor charge (Max 3 Charges
Charge Generation Blood Money Meleeing an enemy will have a 50% chance to grant you 1 Armor Charge (2 Max Charges)
Charge Generation Class armor Taking damage while being a specific class will provide a 25% chance to gain 1 Armor Charge (Max 7 Charges)
Charge Generation Class weaponry Shooting an enemy while being a specific class will provide a 25% chance to gain 1 Armor Charge (Max 7 Charges)
Charge Use Powerful Friends Shooting an enemy will consume 7 Armor charges and give all nearby players 9+ Melee Damage for 8 seconds.
Charge Use Heal Thyself Meleeing an enemy will consume 3 Armor charges and heal 6+ Health
Charge Use High Energy Fire Shooting an enemy will consume 1 Armor charge and deal 3+ damage
Charge Use Heavy Handed Meleeing an enemy will consume 2 Armor charges and deal 8+ damage
Charge Use Strange Summon Taking damage will consume 6 Armor charges and summon a random ally
Charge Use Protective Light Taking damage will consume 3 armor Charges and provide 20% Damage resistance for 5 seconds
Vanguard Vanguard Resistance When Shooting an enemy with 500+ HP you will gain 1 heart of overshield (max 3 hearts)