Armor Perks
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Type Perk | Name | Description |
---|---|---|
Basic | War Spoils | Dealing Melee damage has a chance to reward random ammo |
Basic | Vampire | Dealing Melee damage will regenerate 2 Health |
Basic | Iron Stomach | Taking Damage will slightly regenerate Hunger |
Basic | Faction Resistance | When shooting the specified faction you will gain 1 heart of oversheild |
Basic | Damage Redirect | When damaged you reflect it back onto enemies |
Basic | Freight Train | Meleeing an enemy while moving deals 2+ damage and knocks them back |
Basic | Projectile Dampener | Provides 8% Resistance to enemy projectiles, per tier. |
Basic | Damage Dampener | Provides 8% resistance to all sources of damage |
Basic | Velocity Dampener | Provides 12% Resistance to fall damage, per tier. |
Basic | Starvation | Provides 4+ Melee damage at the cost of 2 hunger |
Basic | Light Resistance | Provides 2+ Melee damage during Daytime |
Basic | Dark Feast | Slightly Regenerates Hunger during Nighttime |
Charge Generation | Taking Charge | Shooting an enemy will spawn an orb of light collecting it will reward you with 2 Armor Charges (Max 4 charges) |
Charge Generation | Elemental Synergy | Shooting an enemy with a specific Elemental Subclass will provide a 25% chance to gain1 Armor Charge (Max 7 Charges) |
Charge Generation | Elemental Charge | When Shooting an enemy afflicted with a certain element you will gain 1 Armor Charge (Max 5 Charges) |
Charge Generation | Endangered | If you are damaged while below 12 health gain 1 armor charge (Max 3 Charges |
Charge Generation | Blood Money | Meleeing an enemy will have a 50% chance to grant you 1 Armor Charge (2 Max Charges) |
Charge Generation | Class armor | Taking damage while being a specific class will provide a 25% chance to gain 1 Armor Charge (Max 7 Charges) |
Charge Generation | Class weaponry | Shooting an enemy while being a specific class will provide a 25% chance to gain 1 Armor Charge (Max 7 Charges) |
Charge Use | Powerful Friends | Shooting an enemy will consume 7 Armor charges and give all nearby players 9+ Melee Damage for 8 seconds. |
Charge Use | Heal Thyself | Meleeing an enemy will consume 3 Armor charges and heal 6+ Health |
Charge Use | High Energy Fire | Shooting an enemy will consume 1 Armor charge and deal 3+ damage |
Charge Use | Heavy Handed | Meleeing an enemy will consume 2 Armor charges and deal 8+ damage |
Charge Use | Strange Summon | Taking damage will consume 6 Armor charges and summon a random ally |
Charge Use | Protective Light | Taking damage will consume 3 armor Charges and provide 20% Damage resistance for 5 seconds |
Vanguard | Vanguard Resistance | When Shooting an enemy with 500+ HP you will gain 1 heart of overshield (max 3 hearts) |